Outdoor games for teens often imply more skill or challenges than the games they enjoyed as children. Popular games among teens usually require teamwork and cooperation, which allow teens to be social in their work towards a goal. Some simple games allow teenagers to learn the finer points of coordination and working together, while providing the basis for a pleasant activity in nature.
Volleyball with water balloons
Place a volleyball net, then get two sheets or tarpaulins and some balloons with water. Each team must have a sheet and must extend it on its side of the net, keeping it tense. The objective of the game is to continue throwing a balloon with water back and forth bouncing it off the sheets, without letting it fall to the ground. This game requires skills, cooperation among team members and a bit of luck.
The game "Fresh" is a version for the tag teens. Teams line up on opposite sides of a field. Enter the field at any time, but you can only label people who are less "Fresh", that is, people who were already in the field when you entered. The teammates with the tag must join the side of the opposing team of the field and stand on the "jail line", since you are now "prisoners". Once there, at least one of the captured team members must have their feet on the "jail line", but the others can hold hands to form a chain back on the field. Team members who have not been tagged can still tag their own captured teammates to bring them back into the game. However, the players closer to get to the other side, it is more likely that they will be labeled by the other team. The objective of the game is to capture all the players of the opposing team.
Capture the flag
This classic game requires teamwork and stealth. Each of the two teams gets a flag, which the team has to hide in its own territory and protect. Each team tries to sneak into the territory of the other, find the flag of the other team, and return it to its own territory. Players who are tagged by a member of the opposing team, while they are in the territory of the opposing team, are sent to "jail" in that territory and must wait for one of their own team members to rescue them by stepping into enemy territory and marking them. Then both must return running to their territory without being tagged.